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title: "Bakery Compositing"
canonical: "https://rmanwiki-27.pixar.com/space/RU/657621053/Bakery%20Compositing"
format: markdown
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### Compositing

Once the AOVs have been Denoised, I use the Light Groups to rebuild the beauty pass in Nuke. This allows me to make modifications directly to the lights, be it exposure, tint, or contrast.

For further stylization,  the shadows have been tinted blue and the highlights have a slight orange and violet tint, which help accentuate the sensation of warmth. Before merging the layers, I use the Cryptomattes on certain glass objects whose brightness overpowers the image. To accomplish this, all I have to do is lower their reflection in the Light Groups and their specularity in the LPEs. Once the depth of field has been set using the Z pass in the utilities, it's time to merge the layers!


![french-bakery-raw-render.jpg](media://1f89508b-a6a4-4bb1-a8bd-e35c4e54fdb2)


The next step is to accentuate the viewing direction by using a Grade node where we can lower the gamma. The resulting contrast focuses attention on areas of light.

The Glow and eFibonacciGlow nodes enable me to intensify sunlight by giving it a glow and simulating a lens smear, which gives the scene a dreamy look. To prevent the light from diffusing into shadows areas, it's important to isolate these highlights in a mask with the Keyer node.

Finally, we recreate the chromatic aberrations of a camera, apply lens vignetting, and a touch of grain to the image. Enjoy playing with the project!

![french-bakery-comp.jpg](media://15ae9956-2591-41fc-bd00-11853315d1af)


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