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title: "Bakery Modeling"
canonical: "https://rmanwiki-27.pixar.com/space/RU/657424415/Bakery%20Modeling"
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### Modeling

The aim is to create a cartoon decor of a bakery with a warm and familiar atmosphere.  
First, we need to think about the composition of the image ... what do we want to convey in the image? How will the elements function once they're arranged together?

Here, the objective is to create an overview of the set. In this way, the framing displays the entire environment, allowing the viewer to understand the space. This feeling is reinforced by the choice of viewpoint, which places the camera at human eye level, so that the viewer has the impression of entering the bakery themselves.

To design the elements that compose the image, I drew inspiration from reality, using objects and furniture typical of a bakery. This allows me to preserve familiar landmarks for the viewer and produce a credible and believable image. This makes it easier for the viewer to immerse themselves in this world.

![bakery-model-steps.gif](media://7e6fdef7-d6c1-4324-b124-1bad12811555)

> 📝 Tip: Once the bakery is recognizable, don't hesitate to play with shapes to create a unique decor!


![bakery-model-stylization.gif](media://8cdc9f4c-3552-4bb5-9271-6bd37edfde26)

It's important to remember that the bakery must, above all, awaken our sweet tooth and appetite! This is achieved by creating an abundance of food with a wide variety of breads, pastries, and tarts of all shapes and sizes. The wide variety of these elements and a slight disorder in the shelves (jars, cups, labels, baskets, frames) create a lively space, reinforcing the bakery's abundance and beauty.

![bakery-food.jpg](media://5d191791-b9a9-44ce-aa1d-b76fd97b61c6)

> 📝 Tip: To lighten the scene, consider removing object faces that are not visible, such as those against walls.

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