---
title: "PxrSurface - Glass"
canonical: "https://rmanwiki-27.pixar.com/space/RU/612401313/PxrSurface%20-%20Glass"
format: markdown
---
![GlassR_Banner.jpg](media://7b8408b6-3134-4e7a-99ec-cb3256b60ebb)

The first thing to mention when approaching the rendering of glass objects is that the model itself ideally requires thickness, rims, bevels, and even a liquid mesh inside the glass, as shown in the model below.  

The modeling of glass objects is as important as the shader to re-create beautiful-looking glass props.

![Glass_Thickness.jpg](media://7bc0e9c9-c265-4121-b1e2-08a4c1afe838)

![Glass_Houdini.jpg](media://44653636-e80a-4485-b70f-d8f2e5d5dfe7)

Okay, so that’s the modeling taken care of; let’s look at how you can quickly and easily create a stunning colored glass shader.

The PxrSurface material has a Glass lobe and by turning the Refraction and Reflection gain to 1 you will get half