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title: "Piper Beach"
canonical: "https://rmanwiki-27.pixar.com/space/RU/608436225/Piper%20Beach"
format: markdown
---
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# Overview

This HDRI collection was captured at Stinson Beach, California, which was the visual inspiration for Pixar's short film **Piper. **This collection was used while developing the look for the film.

Legend tells of [Loren Carpenter](https://en.wikipedia.org/wiki/Loren_Carpenter) showing up serendipitously at the beach right as the camera rig broke...and of course he happened to be walking with tools to fix it at the crack of dawn...

> Macro (widget)

> Macro (widget)


![8764_stinson_beach_shaderballs.jpg](media://afe06d96-9896-420d-b829-fad339ca731c)

## How-to

Drag the contents of the **Materials** folder into your **Asset Library > EnvironmentMaps **folder. The files are organized by category and can be easily searched in your preset browser.

> ℹ️ Make sure to transfer the installation **[RenderManAssetLibrary](https://rmanwiki.pixar.com/display/RFM22/Preset+Browser+in+Maya)** folder to a location with full writing privileges.

Once you transfer the Materials folder and move your Asset Library into a different location, it is important to tell Maya through the preferences that you want to use the new path.

![preset-browser-add-library.jpg](media://c8f0a159-f471-4595-917b-e3186974aeef)

Or you can create a new environment variable in your Maya.env file, which will make sure you are always pointing to the right folder:

`RMAN_ASSET_LIBRARY = /My/Folder/Example/RenderManAssetLibrary`

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### Copyright

Stinson Beach HDRI files are licensed under a [Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License](http://creativecommons.org/licenses/by-nc-sa/4.0/). You can use and redistribute as long as you credit the original authors.

![by-nc.png](media://4f4c540e-f665-4679-b604-c2e1806cb29f)


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![RenderManUniversity_logo_Small.png](media://6fecb029-59a9-4dce-b5e0-d369e425be86)