---
title: "Studio Lights"
canonical: "https://rmanwiki-27.pixar.com/space/RU/608141585/Studio%20Lights"
format: markdown
---
---

# Overview

These are some light maps shot in the studio and edited as HDRI textures.

Texturing your lights is a good way to have non-perfect reflections and shadows. You can plug them into the color map attribute of your PxrRectLight. Textures are preconverted in tex format and available in an easy drag-and-drop folder for your RenderMan Preset Browser.

Enjoy!

- The soft box is entirely neutral, desaturated. Original size 65 x 65 cm.
- The spot is balanced at 6500K with minor warm variations. Original size is 18 cm in diameter.
- The kitchen is shot at 6500K, giving a warm color. Original size is 36 x 6 cm.
- The kitchen is shot with a white balance set on the light source. Original size is 36 x 6 cm.

> ℹ️ Note that you should use high resolution versions for closeups only, as low resolution versions should be good enough for most cases.

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## How-to

Drag the contents into your **Asset Library > LightRigs **folder. The files are organized by category and can be easily searched in your preset browser.

> ℹ️ Make sure to transfer the installation RenderManAssetLibrary folder to a location with full writing privileges.

Once you transfer the Materials folder and move your Asset Library into a different location, it is essential to tell Maya through the preferences that you want to use the new path.

![preset-browser-add-library.jpg](media://64cf8771-52fc-44e2-a115-14070f8984e2)

Or you can create a new environment variable in your Maya.env file, which will make sure you are always pointing to the correct folder:

```
RMAN_ASSET_LIBRARY = /My/Folder/Example/RenderManAssetLibrary
```


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### Copyright

[Public Domain. Free of known copyright restrictions.](http://creativecommons.org/publicdomain/mark/1.0/)

![cc-zero.png](media://f5860e60-8818-4fde-bf4f-ca2fdd123277)

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![RenderManUniversity_logo_Small.png](media://ed1491ce-7089-48ae-a3dc-9cfeaddf289e)