---
title: "Lama Metallic Workflow"
canonical: "https://rmanwiki-27.pixar.com/space/RU/606208122/Lama%20Metallic%20Workflow"
format: markdown
---
![MetallicWorkflow_Banner.jpg](media://563247dc-7007-4d2d-ae6b-ab8194375265)

Whether you’re using PBR maps from an online material library or texturing software like Substance Painter.  RenderMan ships with a handy node called [PxrMetallicWorkflow](https://rmanwiki-27.pixar.com/space/REN27/542224201), which can be easily used with your PBR maps and a Lama workflow.

This lesson will guide you through the process.

The maps used in this lesson were kindly provided by our rendering friends at [Greyscalegorilla](https://greyscalegorilla.com/), and the example used is Copper Corroded Heavy 01

![GSG_CorrodedCopper.jpg](media://4c7ded8b-2685-4e31-b86a-fcd2356274ca)

> ℹ️ As the Eagle model doesn’t have any UVs, we’re using a triplanar approach to mapping the textures onto the model via the [PxrMultiTexture ](https://rmanwiki-27.pixar.com/space/REN27/542224293)node
> ℹ️ 
> ℹ️ If your model has UVs, you can use a [PxrTexture ](https://rmanwiki-27.pixar.com/space/REN27/542225070)node instead of the PxrMultiTexture node.

![Lama_MatellicWorkflow.jpg](media://2546376a-3cd3-4d6d-a1da-f37dc36f9674)


> 📝 Note: Currently, exporting a Lama material network from Substance Painter requires updating the normal connections.  You can easily do this by selecting Update Lama Nodes from the RenderMan menu in your DCC