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title: "Dragon Treasure"
canonical: "https://rmanwiki-27.pixar.com/space/RU/604569807/Dragon%20Treasure"
format: markdown
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![dragon-treasure-banner.jpg](media://1a87b52a-098f-4706-9293-6e0d5d3aba07)

Dragon Treasure is a project by Fady Kadry and is inspired by fantasy aesthetics. This tutorial highlights some fundamental pipeline benefits of geometry instancing and procedural shading for treasure and environments with RenderMan for Katana and Houdini.

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### About the Artist

![fady-kadry-headshot-02.png](media://0f050810-c8ea-405c-887f-fa0085f9b613)

Fady Kadry is a CG/DFX supervisor, who's worked at some of the biggest studios in the world, from Double Negative, Weta Digital, Scanline, Industrial Light and Magic, Method Studios, DNEG, ReDefine VFX, and currently back to DNEG.


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This project is available with an Attribution-NonCommercial 4.0 International License. This allows you to share and redistribute for non-commercial purposes, provided that you credit the original author.

> ℹ️ ### Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)

![by-nc.png](media://a6915555-8abb-4e9b-95c8-c354d4c9b217)

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![RenderManUniversity_logo_Small.png](media://f39d1e44-94fd-4ea7-a010-e73a4982f023)