---
title: "Making a Toy F1 Car"
canonical: "https://rmanwiki-27.pixar.com/space/RU/604438529/Making%20a%20Toy%20F1%20Car"
format: markdown
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![f1-toy-car-banner-01.jpg](media://9cf264bd-9367-402f-ba3a-e02816806269)

> Macro (widget)


This nostalgic F1 toy car is nearly 50 years old and belonged to my father as a child. Recreating it digitally was both a way to preserve a personal memory and an opportunity to explore different tools and workflows while creating a meaningful piece for my portfolio.

I used RenderMan for physically accurate shading and lighting. I matched the CG render with real turntable footage one-to-one, combining both through camera tracking and compositing. 

This approach resulted in a presentation that blends physical nostalgia with digital visual storytelling in a single frame.


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### About the Artist

![teoman-sirvanci-headshot.png](media://b13c20e4-0312-445b-827e-05f00b398a9e)

Teoman Şirvancı is an artist specializing in hard-surface modeling and look development. He is currently building his portfolio in film and visual effects, aiming to take his first steps toward a career in the industry. Inspired by storytelling and the creative aspects of visual design, he’s excited to grow as an artist and collaborate with creative teams.

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This project is available with an Attribution-NonCommercial 4.0 International License. This allows you to share and redistribute for non-commercial purposes, provided that you credit the original author.

> ℹ️ ### Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)

![by-nc.png](media://05390de2-aaae-432c-a199-29511754af92)

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![RenderManUniversity_logo_Small.png](media://24980cf2-e121-4170-b003-62e0d1366654)