---
title: "R.F. - Patterns"
canonical: "https://rmanwiki-27.pixar.com/space/RU/599523361/R.F.%20-%20Patterns"
format: markdown
---
![RenderMan_Fundamentals_Header.jpg](media://1ab0a284-0f2e-41f0-a1a3-35e4b57c8e0b)

Welcome to RenderMan Fundamentals, the official introductory training for Pixar's flagship renderer.

This page contains everything you need to install and learn the basics of RenderMan.

---

<details>
<summary>Bump / Normal Mapping</summary>

> Macro (widget)

In this lesson you’ll learn how to use Bump and Normal maps within RenderMan correctly. We’ll look at using the flexible per-lobe bump parameters for added creative possibilities.
</details>

<details>
<summary>Material Variation</summary>

> Macro (widget)

In this lesson, we're going to take a look at the incredibly versatile PxrVary node and how you can use it to add randomization to your materials. Download the Houdini file to follow along!
</details>

<details>
<summary>Procedural Grime</summary>

> Macro (widget)

In this lesson, learn how to create realistic procedural dirt, dust, and grime using the PxrDirt & PxrCurvature nodes.
</details>

<details>
<summary>Triplanar Mapping</summary>

> Macro (widget)

This lesson will give you the fundamental understanding of how to get beautiful and seamless texture maps on your models by using the PxrRoundCube & PxrMultiTexture nodes.
</details>

<details>
<summary>Custom Outputs</summary>

> Macro (widget)

Learn how the PxrTee node is capable of outputting any pattern to an AOV and the advantages it brings to your compositing and look-dev workflow.
</details>


---

### <span style="color: #4c9aff">Next Steps</span>

Nice … that’s the shading part of the RenderMan Fundamentals complete.  
Now, let’s move onto looking at some lighting!


---

![RenderManUniversity_logo_Small.png](media://7d8ce8a1-3034-4ee7-b229-627d2782dd2e)