---
title: "R.F. - Materials - PxrSurface"
canonical: "https://rmanwiki-27.pixar.com/space/RU/599523329/R.F.%20-%20Materials%20-%20PxrSurface"
format: markdown
---
![RenderMan_Fundamentals_Header.jpg](media://a88ad788-077a-42fb-8311-9602776eb4fe)

Welcome to RenderMan Fundamentals, the official introductory training for Pixar's flagship renderer.

This page contains everything you need to install and learn the basics of RenderMan.

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### <span style="color: #4c9aff">PxrSurface Basics</span>


<details>
<summary>Overview</summary>

> Macro (widget)

This lesson will give you a fundamental overview of the amazing Uber shader that ships with RenderMan, PxrSurface
</details>

<details>
<summary>Diffuse</summary>

> Macro (widget)

In this lesson, we'll explore how to correctly use the Diffuse lobe within the PxrSurface material and when to linearize your ACEScg or sRGB texture maps.
</details>

<details>
<summary>Artistic Specular</summary>

> Macro (widget)

The first of two lessons about the Specular lobes in the PxrSurface. This lesson guides you through how to work in Artistic mode.
</details>

<details>
<summary>Physical Specular</summary>

> Macro (widget)

In the second lesson about the Specular lobes in the PxrSurface, we will be taking a look at the Physical mode and how you can use scientific values to create realistic metals.
</details>

<details>
<summary>Conductors & Dielectrics</summary>

> Macro (widget)

Understanding the difference between Conductive and Dielectric materials is essential in creating beautiful and realistic shaders. This lesson will give you all the fundamentals you need to know to get started.
</details>

<details>
<summary>Iridescence</summary>

> Macro (widget)

In this lesson, we'll explore the Iridescence parameter and all the interesting ways you can use it
</details>

<details>
<summary>Velvet & Fuzz</summary>

> Macro (widget)

Learn how to apply realism to your fabrics, plus how to use Fuzz to add dust and fine powder to your assets.
</details>

<details>
<summary>Glass</summary>

> Macro (widget)

In this Glass lesson, you’ll learn all the fundamental parameters within the Glass lobe.
</details>

<details>
<summary>Glow</summary>

> Macro (widget)

This lesson is all about Glow and how you can use it within your scenes.
</details>

<details>
<summary>Subsurface Scattering</summary>

> Macro (widget)

This lesson will introduce you to Subsurface Scattering in RenderMan and the various SSS models that ship with PxrSurface. Make sure you follow along with the project file!
</details>


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### <span style="color: #4c9aff">PxrSurface Layering</span>


<details>
<summary>Material Layering</summary>

> Macro (widget)

In this lesson, learn the basics of creating sophisticated layered materials with the versatile PxrLayerSurface material system. Make sure you download the **Midnight Rebel** Maya project to follow along!
</details>

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### <span style="color: #4c9aff">Next Steps</span>

Now you’ve got the basics of how the PxrSurface material works, in the next lesson, we’ll take a look at the Material X Lama shading system from Industrial Light & Magic.


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![RenderManUniversity_logo_Small.png](media://9c0c5222-81f0-4461-b798-36e9efed54fb)