---
title: "The Hunted Texturing"
canonical: "https://rmanwiki-27.pixar.com/space/RU/567509003/The%20Hunted%20Texturing"
format: markdown
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![TextureGif.gif](media://a9264aef-532d-4510-be7a-e4c55f512894)

The texturing stage is one that I really enjoy and a stage where I can really add my own art style to a character, prop, or vehicle that I’m working on.

I decided to use Substance Painter for my texturing.  I usually use Mari, but as I had set myself a 3-week deadline on this image, I already had some presets I’d made from a different project that I knew could get me up and texturing faster.


Before I started texturing, I had a few questions to answer. 

<span style="color: #4c9aff">**How old is the truck?**</span>

I knew it wasn’t brand new.  It had a life before it was converted, so it had been driven around town for many years.  It wasn’t beaten up, but needed to feel used and old(ish)

In texturing, I knew the best way to demonstrate its age was to add wear, stains, and patina to the main paint.

<span style="color: #4c9aff">**Clean or Dirty?**</span>

In my mind, the truck had to chase UFOs wherever they might go, so it needed to look like it had been driven both on roads and over dirt, too.  

<span style="color: #4c9aff">**What was the primary color the van had been repainted in?**</span>

I went through a few colors, but after looking at some refs (and also a green van that drove past me one day), I decided on an army/camo green.  It feels like the right color and suits the van well.  The green paint gave it a rugged look that I was going for.

<span style="color: #4c9aff">**How can I show a bit of its past life?**</span>

Knowing it was an ice cream van before, I wanted to give a hint at its past.  I decided to add an ice cream logo under the green paint and to remove some of the paint to provide the viewer with a faint glimpse of its previous life.

<span style="color: #4c9aff">**What text/decals can I use to amplify the story?**</span>

Plus, as anyone who knows me and my art, I love a good sticker (or 100).  Adding text, adverts, and stickers to the van will help give it more of a story.

![STICKERS.jpg](media://f5ae259e-29e7-4f8a-b176-dbae010cd833)

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![PresetBrowser.jpg](media://f77ac51e-495e-4804-96f9-8c472c4f58f9)


Having decided to texture the van in Substance Painter, I was able to utilize the highly useful RenderMan Preset Browser, a material and lighting preset library that ships with RenderMan.

It is also a panel in Substance Painter that, with a single click, lets me quickly and easily export my materials directly from Painter into a RenderMan-compliant DCC.

It’ll do all the manual work for me, which is a real timesaver.  It’ll export .exr files for all channels in Painter for any or all selected materials, then convert those texture files to RenderMan’s .tex format.  

Once it has those files, it will create a preset and create a shading network, all ready for me to load into Solaris (or Blender, Maya, Katana, etc)

![VanTurntable_v01.mov](media://9f95b3d4-4c99-4d15-8965-b314997eaf56)



![CrossingTurntable_v01.mov](media://737f4259-646d-44bb-a1d0-cee884a54b80)


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![RenderManUniversity_logo_Small.png](media://5c873f85-ef92-418c-bbdd-eb21c0b9f693)