---
title: "The Hunted Finalizing"
canonical: "https://rmanwiki-27.pixar.com/space/RU/567017582/The%20Hunted%20Finalizing"
format: markdown
---
> ℹ️ <span style="color: #ffffff">**Rendering**</span>

![FC_AOVs.mov](media://81b2f38d-b01e-4a47-90c6-c20f2ffbe61e)

When it came time to render the final image in XPU, I used a variety of passes, including LPES, AOVS, and separate fog layers for both the leading UFO light and the headlights.

The video above breaks down these passes.



> ℹ️ <span style="color: #ffffff">**Compositing**</span>

![FC_Layers.mov](media://005d2eab-068f-4a02-adc2-ef03e3b6b0a7)

The video above demonstrates how those AOVS and LPES were recomposited, refined, and the final image finalized.

Of course, there’s always a load of ways you can develop the look of the final render in comp, so here are a few other fun looks I experimented with.

![AltOption1.png](media://0226e003-0d38-4723-a030-b0bee496e8de)

![AltOption2.png](media://1fafd7c6-bb65-43b9-b83d-4fb3c5978258)

![FinalOption.png](media://76cc162c-5f72-4607-809d-5aea8a17df16)