---
title: "Holdouts in Maya"
canonical: "https://rmanwiki-27.pixar.com/space/RFM27/544543095/Holdouts%20in%20Maya"
format: markdown
---
## Enabling Holdouts in Maya

Holdouts can be enabled by selecting holdout geometry and clicking the **Holdout** button in the RenderMan shelf.

![image](media://e4f18f11-81ee-47ef-8a5b-bf0ad6259462)

This has two effects. It enables the selected shape's **Hold-Out** attribute:

![image](media://dd38900a-af66-4576-a54d-44e741fb18ef)

It also enables the **Output Shadow AOV** option under the Advanced render settings:

![image](media://afae95c9-b2a4-4a30-823d-456a8fbce6fe)

Holdouts can be visualized in Maya using [image planes](https://renderman.atlassian.net/wiki/spaces/RFM27/pages/544541707/Cameras+in+Maya#CamerasinMaya-ImagePlanes) with the **Image Plane As Sample Filter** Advanced render setting enabled.  This setting is enabled by default.

> ℹ️ To turn off the Holdout AOVs (prevent output) you can choose "None" in the "Output Shadow AOV" as noted above.


## About Holdouts

> Macro (include)