---
title: "Shading in Maya"
canonical: "https://rmanwiki-27.pixar.com/space/RFM27/544540557/Shading%20in%20Maya"
format: markdown
---
Shading and Look Development in Maya is natural using Maya's built in look development tools, combined with Pixar's powerful BXDFs. Using a combination of Pixar and Maya patterns with the multitude of available BXDFs, any look can be achieved.


![image](media://90e21613-108c-45a8-b832-2e9adf72ba8e)

### Pattern Nodes

- [Supported Native Maya Patterns](https://renderman.atlassian.net/wiki/spaces/RFM27/pages/544539520/Supported+Maya+Nodes)
- [Pixar Patterns](https://renderman.atlassian.net/wiki/spaces/RFM27/pages/544540645/Pixar+Patterns)

### Displacement Nodes

- [PxrDisplace](https://renderman.atlassian.net/wiki/spaces/REN26/pages/19661545)
- [PxrDispTransform](https://renderman.atlassian.net/wiki/spaces/REN26/pages/19661615)
- [PxrDispScalarLayer](https://renderman.atlassian.net/wiki/spaces/REN26/pages/19661613)
- [PxrDispVectorLayer](https://renderman.atlassian.net/wiki/spaces/REN26/pages/19662123)

### BXDF Nodes

- [PxrSurface](https://renderman.atlassian.net/wiki/spaces/RFM27/pages/544540950/PxrSurface+in+Maya)
- [PxrLayeredSurface](https://renderman.atlassian.net/wiki/spaces/RFM27/pages/544540989/Using+Material+Layers)
- [PxrMarschnerHair](https://renderman.atlassian.net/wiki/spaces/REN26/pages/19661553)
- [PxrVolume](https://renderman.atlassian.net/wiki/spaces/REN26/pages/19661555)
- [MaterialX Lama](https://renderman.atlassian.net/wiki/spaces/RFM27/pages/544541251/MaterialX+Lama+in+Maya)
- PxrConstant - single color or texture
- PxrBlack - does not scatter/reflect light


![image](media://1dcdcd9d-fc7a-4e0a-b31b-b66967ed16a9)