---
title: "Output"
canonical: "https://rmanwiki-27.pixar.com/space/RFH27/544645926/Output"
format: markdown
---
Render to an arbitrary number of displays by setting the **Displays** parameter to the desired number of displays. Each display can contain additional AOVs/LPE per display. We recommend OpenEXR and TIF formats. Note that we require OpenEXR for denoising.

### Display Options

Display options become visible and editable when a display driver is selected. There are no additional options for interactive renders to the image tool or the Houdini display.


Note that quantized 8-but images will default to sRGB output to avoid banding.


**OpenEXR**

This is the preferred format for all of your renders. It provides an efficient format that holds your images, data, and more.

![image](media://36d17588-dfa3-4d05-810c-b27163cd088f)

![image](media://be6c388c-d0a6-46d2-8e20-392c9868c5ba)

Bit depth is typically 16-float for color/illumination and 32-bit reserved for data like Z or Position

Zips compression is preferred by The Foundry's Nuke


**TIF**

The common tif format is an older but still capable format for final renders

![image](media://32983511-9700-4208-bd21-36aef14cfcaa)

Quantized renders are for non-float bit depth

Supported depth formats, float32 is preferred

The default compression choice of lzw is a common compression for most applications viewing Tiff files

The resolution unit is useful for conversion to print sizes



**PNG**

![image](media://3bcea3c9-0e1c-4459-9d1c-74fa890fa0d6)


**Targa**

![image](media://96e0bfb0-d5cc-48a2-96e7-8df749dc6a8a)


**TEX (RenderMan Texture Format)** We recommend Pixar Format for performance reasons.

![image](media://b906b3ff-ab54-4cb8-a3a7-30b01b345106)

Render to a texture file, you can find more about these options in the [txmake](https://renderman.atlassian.net/wiki/spaces/REN26/pages/19661963) documentation.