---
title: "Baking"
canonical: "https://rmanwiki-27.pixar.com/space/RFH27/544645511/Baking"
format: markdown
---
Baking out textures involves two easy steps.

> ℹ️ See [Baking](https://renderman.atlassian.net/wiki/spaces/REN26/pages/19662127) for more information.

> ⚠️ The user should supply UVs (UV mapped) for the object to be baked.

### Set Bake Hider

Instead of using raytrace, set it to** bake**.

![image](media://c900891e-80d7-48a8-888e-f5f91218e7b8)


### Add PxrBakeTexture

In your RIS Network, add a [PxrBakeTexture](https://renderman.atlassian.net/wiki/spaces/REN26/pages/19661581) VOP.  Wire its output to a PxrSurface color parameter so it will get evaluated.

![image](media://0e262c41-c06b-4f55-8cac-7d4f9382f50e)

In the PxrBakeTexture VOP, set its output FileName.  See [PxrBakeTexture](https://renderman.atlassian.net/wiki/spaces/REN26/pages/19661581) for descriptions of each parameter.

![image](media://c3e08f34-0992-4682-b376-cf247f335d8c)