---
title: "Creating A Material"
canonical: "https://rmanwiki-27.pixar.com/space/RFH27/544644703/Creating%20A%20Material"
format: markdown
---
![ant.png](media://b481ba2c-7eff-461e-a154-b4d4300d18bb)

 

We can create a material using the RenderMan Shelf or in the shop pane.

###  Using the MAT Pane

- Create a Material, PxrMaterialBuilder. *Note that this node will filter out unsupported nodes*

![image](media://e5462616-b5d3-4fca-b659-5e03336d71a3)

- Dive into the Material Builder (double click) and create a BxDF VOP, PxrSurface to connect to the output_collect (we recommend using a PxrLayerSurface if you know you will be layering effects)

![image](media://ca574a9b-de9c-4292-9e29-294d5cbe3b66)

  


- Wire the bxdf into the output_collect

  


- Add **Pattern** VOP to modify the Bxdf setting. Below we wire a PxrTexture into the Diffuse Color. We also add a PxrDisplace with a texture to the second shader slot on the out_collect. (If displacing, be sure your object has a set non-zero displacement bound)

![image](media://223fdd70-f973-4b55-b570-4afa8e1d1c58)

  


### Assign Material

To assign the material to your object, simply drag the material op path to Material.

  


![image](media://6b541bff-ae13-4e14-b811-029573e38de6)