---
title: "Adding Displacement"
canonical: "https://rmanwiki-27.pixar.com/space/RFH27/544640621/Adding%20Displacement"
format: markdown
---
To add Displacement to your geometry, you first need to set up a material network with a PxrDisplace as shown [here](https://renderman.atlassian.net/wiki/spaces/RFH27/pages/544644642/Using+Displacement), and once done, you will also need to add displacement settings to the geometry.

These parameters can be found under RenderMan > Prototype Attributes > Shading > Displacement and at a minimum, primvars:displacementbound:sphere needs to be set > 0. 


![image](media://ed351850-c94a-4c7b-8453-c576400cc897)


If tearing occurs, select Smooth Normals and Smooth Displacement under Prototype Attributes > Geometry > Polygon. 


![image](media://131883a8-521f-4ca8-925a-ff9eb7f70749)