---
title: "Light Linking"
canonical: "https://rmanwiki-27.pixar.com/space/RFB27/546766879/Light%20Linking"
format: markdown
---
Starting with RenderMan for Blender 27.0, there are now two modes for light linking. The first mode, which is on by default, relies on the RenderMan[ Light Linking Editor](https://renderman.atlassian.net/wiki/spaces/RFB27/pages/544637371). The second mode uses Blender’s  native light linking workflow (see the Blender docs, [here](https://docs.blender.org/manual/en/latest/render/lights/light_linking.html)). Note, the native workflow requires Blender 4.1 and above. 

## Native Workflow

In order to use the native Blender light linking with RenderMan for Blender, change the Workflow setting under Light Linking in the render properties tab to Blender, as shown in the image below:

![render_properties_light_linking.png](media://0a2ac241-8fca-4944-b654-56e6ceccb5d7)

## Example

Here’s a simple scene with a Suzanne model, a torus, and a three point lighting set up.

![light_linking_native_1.png](media://bd1c2c77-b8a0-4b7b-a960-cfd2e026921d)

We can start light linking the key light (in our example, it’s named PxrDiskLightShape1) by going to the light’s object properties and looking under Shading → Light Linking

![light_linking_native_3.png](media://72954938-1401-4f0f-9ef0-a286cbae445c)

Creating the collection will immediately turn off lighting for all objects in that scene for this light.

![light_linking_native_4.png](media://5c685a28-63e9-4e85-8711-a03868c33286)

Now, if we want to link this light with the Suzanne model, we can drag and drop the Suzanna object from the outliner to the light linking collection.

And, here you can see the light now only illuminates the Suzanne model.

![light_linking_native_7.png](media://d770c96c-77f4-45e4-a10f-6180b398aae9)