---
title: "Workspace in Blender"
canonical: "https://rmanwiki-27.pixar.com/space/RFB27/544637132/Workspace%20in%20Blender"
format: markdown
---
The workspace editor allows you to control the various aspects of asset management for RenderMan for Blender.   
  
To open the editor, go to the output properties and click Open Workspace.

![image](media://d6f9b97d-630b-449b-b4c4-de1b9dde1542)

![image](media://153dd88d-2d87-4138-ab2a-c610e771b4d6)

  
A new window should open that looks similar to the image below

![image](media://3a24f40f-f7dc-4eed-b682-72f9fb200dec)

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### Output Path

The root output path for all generated files for the scene. Can be referenced with the <OUT> token in other paths.

### RIB Output Path

Controls the output path and naming of RIB files.

### Beauty Image Output Path

Controls the output path and naming of the beauty image.

### AOV Image Output Path

Controls the output path and naming of the secondary AOV images.

### Bake 3D Illumination Output Path

Controls the output path and naming of the pointcloud files when doing 3D illumination baking.

### Bake 2D Illumination Output Path

Controls the output path and naming of 2D texture files when doing 2D illumination baking.

### Version and Take

These control the values of the <version> and <take> tokens.

### User Tokens

This section allows you to add your own token/value pairs that use the output paths above or in various file path and string settings.   
These user tokens are saved as part of the scene.