---
title: "PxrRGBtoNG"
canonical: "https://rmanwiki-27.pixar.com/space/REN27/542224681/PxrRGBtoNG"
format: markdown
---
This node allows you to convert the result of your shading network into *resultNG* for use as a bump input with [PxrBumpMixer](https://renderman.atlassian.net/wiki/spaces/REN27/pages/542222881).

This workflow is very useful after you have manipulated texture maps or procedural patterns and would like to convert the output into resultNG.


**<span style="color: #3d90b3">Input Color</span>**  
The color or shading network that you would like to convert to *resultNG*


![image](media://be192c1e-2b98-4f02-8244-6d7e6e49df3c)