---
title: "LamaTranslucent"
canonical: "https://rmanwiki-27.pixar.com/space/REN27/542220346/LamaTranslucent"
format: markdown
---
![LamaTransmission_header.jpg](media://8ec69269-9657-49f0-922b-7b7586ac3169)

Translucency is a form of diffuse transmission where light passes through a thin object. This effect is often used to simulate things like leaves, paper, and thin plastics.

  


### Translucency Parameters

**Color**

This parameter is the resulting color of the surface. You can choose a color or connect a texture or some other procedural pattern.

  


**Roughness**

When light passes through a thin object, you may see shadows or silhouettes from the other side.   
Roughness can make the light from the other side appear to scatter more or be blurrier.

|  |  |  |  |  |  |
| --- | --- | --- | --- | --- | --- |
| ![Trans_roughness.0001.jpg](media://0c9f3724-e296-4f06-a6dc-171811f4d7af) | ![Trans_roughness.0002.jpg](media://6c27458c-875e-42e7-9ac3-82f05f884ab0) | ![Trans_roughness.0003.jpg](media://84c18c80-bc07-48f7-ad40-3612cdd43a68) | ![Trans_roughness.0004.jpg](media://1e1fa708-61af-4312-955a-446a5ec9434e) | ![Trans_roughness.0005.jpg](media://dd1a1760-0af5-4c52-91a5-5c396c8a9c4d) | ![Trans_roughness.0006.jpg](media://5d8e7708-5926-45d2-8fec-54126723f1db) |

<span style="color: #172b4d">Roughness examples : 0.0 / 0.2 / 0.8 / 0.6 / 0.8 / 1.0</span>

  


**Normal/Bump**

<span style="color: #000000">Here is where you supply a signal, either a texture or procedural pattern, to create a bump to the surface to "fake" surface details like small bumps or scratches. This means an artist doesn't have to model these tedious and often repetitious parts of a model.</span>